Make Noise 0-Coast

So I finally  decided to buy my first hardware synth (or any hardware device that doesn’t just serve as an interface for PC) – 0-Coast by Make Noise. Why this one?

0-Coast

I always wanted to have a hardware synth (or a dozen, you know this feeling), but realistically they are very expensive compared to functionality they offer. A cheap hardware synth is still 3 times more expensive than the best VST, such as Serum – and offers a fraction of its possibilities on paper. The hardware, however, has the advantage of fast work and also is great for learning and experimenting with hands-on experience. There are no presets in this curious box, so every time I need to make a patch from scratch. Also, it encourages experimenting and improvising.

There are a plenty of synths I considered, but they all miss something. Some have keys, some have polyphony, some have sequencers, others have eurorack connectivity – but in general their feature list is always limited. There is no one box to rule them all, and they are expensive.

However, I never gave up 0-Coast – simply because it has no replacements. It’s a truly weird eurorack-style synth using unconventional modules arranged as a traditional monosynth. Make Noise are the leaders in eurorack and develop modules which do not resemble traditional synths at all, yet still allow to build incredible musical contraptions. Evolving and self-generating, aperiodic and atonal sounds are something that not many people deal with, and something that I’ve been missing in my setup. So here it is.

Mind this is not a magic box that makes music on its own – early I encountered shortage of supplied cables. Also menu diving is abysmal, and number of signals is limited. Still, I plan to make extensive use of it. It’s great for plucks, basses, agressive synth sounds for psy-tech, but also a source of samples and wavetables for further use. Certainly there’s a lot to discover. However, I have the skills to make use of it all, and will explore 0-Coast to the max.

4K in a DAW

I’ve been looking forward to get 4K monitor to use it with DAW and recently made it. I would like now to discuss the benefits and observations in a form of short guide, as seemingly many people are still confused about these.

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2016 Roundup

Ending year 2016 was quite interesting, full of ups and downs. For sure it was busy.

First and most important, I got my first track released – it’s remix of Ruska – Saimaa made for a contest. I was hoping now releases will be flying every month or so.

However, since then it was a downfall. Even though I feel I improve the quality of every new track, none of them was accepted. Some remixes were not good enough, others seemingly were off the style.

It took me a while to understand what is still wrong with the tracks and why people don’t enjoy them as much as commercial releases. And eventually I figured it out. Check the improved remix of Impellent:

The stats… we live in the world where no one cares who you are and what you do, but only how popular you are. I’m not very popular at all (especially compared to 2008), but the blog stats keep growing this year:

wordpress-stats-2016

This is with lowest post count ever. Most of visits hit Chaotic Wavetable Pack for Serum, which turned out very interesting for users even though it was made over one day and in fact is nothing extraordinary. Personally I never used it yet :P.

Growing stats may also come from the fact that I no longer post about “work in progress”, but simply finish tracks and post worthy pieces of music. Certainly it would help if I posted some tutorials and started video blog, but there are other things I need to deal with first. Neverthless, I gave some lectures on production this year so it’s not far from here. Especially earlier show on FM synthesis turned out great.

I only mixed like 9 DJ sets this year… unfortunatelly it takes a lot of time. Even though, these few sets get great number of plays, so once I get back to it someday, things should be running well.

The studio… I got quite some gear and a number of synths this year. Acually it’s more than I was able to use so far. Which doesn’t mean I don’t try to – the quest for ultimate studio drives me both creatively and at regular work. I not only need money for better place, but also need to actually make use of all the synths (yet alone gear) I gathered so far. Now the only thing that limits me is the time. Which leads to one last point…

The workflow. Earlier this year I decided to learn how to use Push for real. And I did, it just works so well. Now I’m working in Session mode, creating clips and layers one by one. Then switch to Arrangement View, create whole arrangement in one go and… voila! Track is finished. Let’s do another one. Making tracks, even very diverse, is quite repeatable process – one I know how to. And creating better track doesn’t neccessarily mean spending more time on it. It’s all about the skills and just know-how.

The future. The future is now, 2017 will be a breakthrough. Just at the end on the year I have all the pieces I need to produce great music. Just have to sort out earlier unfinished projects before getting new PC and moving on to future productions. All I need now is time – and to make good use of it. The same is true for DJ sets. These should come back in a month or two.

Happy new year 2017!

The Push has landed

I am happy to welcome my new studio gear, Ableton Push.

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It is probably the most desired midi controller out there. Finally got my own and tried it out. It is amazing tool!

The midi controllers, in general, are there to help with layering down arrangements difficult to manipulate with mouse – for example acid bassline with multiple automations. However, Push is also able to replace more conventional midi keyboard thanks to it’s clip recording and manipulation functions.

It’s also drum machine and sample player, which will help me target the areas I find particularly difficult: drum loops and improvised FX. Also, ability to play live and improvise may help when I get stuck at certain piece and don’t move forward.

Of course, controller itself doesn’t allow user to do anything otheriwse he couldn’t. But it cuts the time needed to lay down melody and structure of a track dramatically. Also allow to check different ideas and see if they work together just on a press of button. That’s what I needed and that’s what I’ve got 🙂

Not to mention Push in particular appears very sturdy and solid piece of gear, hopefully resistant to my destructive powers. It is the most expensive single thing I ever bought, so it better last for years!

I wonder where it leads me once I have more time to finish another production.

Stay tuned!