My entry for remix competition is ready!
It’s been published for a few days now, but it took a while to get any response from OSE themselves. Not yet sure what will happen next, but I can share with you what I have now.
The version you hear is my own quickly mastered version. OSE got it unmastered as they wanted. The track is uploaded full length, but downloading is disabled to leave some options for release.
As to the track itself – I wasn’t sure what to do, so I made everything at once. You can hear some agressive psy-tech banging at 140 BPM, but also typical progressive break and huge dancy supersaw, which is my trademark now 🙂 Overall, I tried to balance the melodic and club part, keep it twisted but not noisy. I believe it makes sense. Ahh, it’s also my best track to date. In fact, every next becomes better and better.
The downside is, I already know what could be improved in this one – the bass has been crippling me since forever, but for other reasons I considered. This will be fixed (already is) in next project, which I don’t reaveal at the moment for greater suspense 😉
A few more words about production in general. Many producers just keep saying: “choose right kick”, “make right bass”, “add right loops with some reverb”. So far I believed they can’t really explain what they are doing, possibly not understand it either and just trust the blind luck. But in fact, this is how the production looks like. With some experience you just know what is next step, what will work together and what will not. From among infinite number of options, you choose the right ones and move forward quickly. Track composing becomes less perfecting the matserpiece and more like throwing random ideas and tweaking them to work together. Anyhow. It’s like managing chaos. You will surely notice it in Woven Drops remix – just a ton of catchy sounds blended and glued just to work well together, now matter how weird the result is. But it just works. The amount of chaos and predictability even out, what makes track original yet acceptable.
Music creation is always balancing between two extremes. To succeed, you need to know what makes sounds feel similiar and dissimiliar. Then just balance it for the right result.